Augmented Reality for Android Application Development by Jens Grubert, Dr. Raphael Grasset

By Jens Grubert, Dr. Raphael Grasset

Learn easy methods to strengthen complex Augmented truth purposes for Android

Overview

  • Understand the most innovations and architectural parts of an AR application
  • Step-by-step studying via hands-on programming mixed with a heritage of vital mathematical concepts
  • Efficiently and robustly enforce many of the major sensible AR aspects

In Detail

Augmented truth deals the mystical influence of mixing the actual international with the digital international, which brings purposes out of your display into your fingers. AR redefines ads and gaming, in addition to schooling. it's going to quickly develop into a know-how that might need to be mastered as a need via cellular software developers.

Augmented fact for Android software improvement permits you to enforce sensor-based and laptop vision-based AR functions on Android units. you'll know about the theoretical foundations and functional info of applied AR functions, and you'll be supplied with hands-on examples that would aid you fast advance and set up novel AR functions in your own.

Augmented fact for Android program improvement might help you research the fundamentals of constructing cellular AR browsers, find out how to combine and animate 3D items simply with the JMonkeyEngine, find out how to unharness the facility of desktop vision-based AR utilizing the Vuforia AR SDK, and should train you approximately renowned interplay metaphors. you'll get entire wisdom of ways to enforce a large choice of AR apps utilizing hands-on examples.

This publication will make you conscious of how you can use the AR engine, Android format, and overlays, and the way to exploit ARToolkit. eventually, it is possible for you to to use this data to make a beautiful AR application.

What you'll study from this book

  • Decide which AR procedure is true for you: sensor-based or desktop vision-based
  • Get camera-access for Android
  • Overlay 3D items on actual photographs with the JMonkeyEngine
  • Learn find out how to use the GPS sensor to find your self within the world
  • Master orientation sensors
  • Learn the development blocks of imposing Augmented fact Browsers
  • Understand the facility of the Vuforia SDK for laptop vision-based AR
  • Enable person interplay with Augmented Objects

Approach

A step by step tutorial-based advisor geared toward providing you with hands-on useful adventure to advance AR functions for Android.

Who this publication is written for

Augmented fact for Android software improvement is for Android cellular software builders who're conversant in Android improvement instruments and deployment, JMonkeyEngine, and the Vuforia SDK.

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Sample text

Additionally, if your application runs multiple processes concurrently, synchronizing your image capture process with the other processes is rather important. Find a compromise between the resolution and frame rate. Standard resolution/frame rate combination used on desktop AR is 640 x 480 at 30 fps. Controlling the focus has been one of the limiting aspects of Android smartphones (always on autofocus or configuration not available). Try to use an advanced buffering system, if available, on your target device.

However, the information contained in this book is sold without warranty, either express or implied. Neither the authors, nor Packt Publishing, and its dealers and distributors will be held liable for any damages caused or alleged to be caused directly or indirectly by this book. Packt Publishing has endeavored to provide trademark information about all of the companies and products mentioned in this book by the appropriate use of capitals. However, Packt Publishing cannot guarantee the accuracy of this information.

In Chapter 6, Make It Interactive – Create the User Experience, we will discuss mobile-AR interaction. We will look at how some of the standard mobile interaction techniques can also be applied to AR. We will also dig into specific techniques involving the manipulation of the real world. Choose your style – sensor-based and computer vision-based AR Previously in this chapter, we discussed what AR is and elaborated on display, registration, and interaction. As some of the notions in this book can also be applied to any AR development, we will specifically look at mobile AR.

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